06 Dec Paint Bucket
Welcome to the Documentation page of the 3D Model: SMS Paint Bucket
Here you can find all you need to know about this product. If you have any question that is not answered in this documentation, feel free to contact us through the contact section.
Thank you for shopping with us!
After unzipping the .zip file, you will see all the files included in the product.
The Blender file has all the paths set to relative to avoid conflicts of missing textures. For that reason, we recommend that you always keep the textures and the Blender file together in the same folder.
If the textures are separated into a different folder you will have to load them back into Blender by hand, or follow the command File – External Data – Find Missing Files.
The Blender file is ready to render. If you have kept the file structure as it was in the .zip, when clicking Render Image your rendered image will appear in the top right window of the Document.
The Blender file is organized following our standard:
- All the objects, lights, materials and textures have been tagged with the letters SMS (for Sama Sama Studio). This will help you keep track of the original product files.
- The textures and materials have been given a “fake user” datablock (F) to prevent them from being accidentally deleted from the file in case you want to try custom materials.
- The High Resolution Paint Bucket (main product) is set at Layer 1
- The Low Resolution Paint Bucket is set at Layer 2 (hidden by default)
- The Bristle Brushes are set at Layer 11
- The product comes with an Infinity Background, that is set at Layer 16
- The Camera and a Reflection Card (for creating extra highlights) are also set at Layer 16.
Changing the Background Color
The Blender File includes two Background choices:
- The default choice is a white background that receives shadows from the 3D model. You can change the color to any color of your choice, by selecting the SMS Ground Plane model.
- Then, in the Node editor, click on the color swatch and selecting a new color.
- The alternative choice is to apply a gradient based on the scene’s light to the background, making the resulting environment more realistic. To get this second choice, simply click on the yellow output of the Gradient Texture, and plug it on the color input as seen in the image.
Changing the Paint Material
The product comes with 13 different Paint materials for the Cycles Render Engine (included in Blender).
The material nodes have been carefully crafted to achieve the most realistic results.
To change the Paint material:
- Select the Paint Bucket.
- Go to the Material tab.
- Select the SMS Paint Material.
- Click on the Dropdown menu and choose one of the 13 colors from the list.
Changing the Bristle Brush Material
The Bristle Brush comes with its own materials:
- SMS Bristle Brush Wood Material
- SMS Bristle Brush Metal Material
- SMS Bristle Brush Bristle Material
- SMS Bristle Brush Covered in Paint Material
Each material is applied to its corresponding part of the Model’s geometry and it’s not necessary to edit them.
To change the Paint Color on the Bristle Brush:
- Select the Bristle Brush outside the Paint Bucket.
- Select the Material tab.
- Select the SMS Brush Metal Material.
- In the Node editor, find the Paint Node (called SMS Paint Material – XX) and click on the dropdown.
- Select the same paint as the one of the Paint Bucket.
- Repeat the steps for the SMS Bristle Material, and the SMS Bristle Brush covered in Paint Material on the other Bristle Brush model that is inside the Paint Bucket.
To make the Bristle Brush clean of paint, simply unplug the Mix Shader on the Top and exchange it for the one under it.
Changing the Camera Settings
You can move the Camera to the position of your choosing by following these simple steps:
- Click on the Camera’s frame border.
- In the bar to the right, find the View section and click Lock Camera to View.
- Press your mouse’s wheel (or the middle button) and without releasing move the mouse around. You will see how the camera rotates around the model.
- To zoom in or out, roll the mouse wheel.
- To pan the Camera, press the mouse’s wheel (or the middle button) while you press the Shift key.
When you are done editing, remember to disable the Lock Camera to View checker.
For further control of the Camera’s settings, you can again select the Camera Frame Border  and go to the Camera tab 
In this tab you can change things like the Focal length of the Camera, the sensor or the Depth Field.
Changing the Image Output
Saving Rendered Images
After rendering your image, it will appear in the top right window.
To save it, click in the Image menu at the bottom of the rendered image window, and then choose Save as Image.
A new window will open. Here you can:
- Specify the name of the Image File.
- Choose the destination folder where you want to save it.
- Change the file output, the compression and the color mode.
After changing the option settings, click Save as Image and it will be saved.